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About us

Games Uncovered is the premium destination for the very latest news, full length reviews and insightful feature articles on the Apple iPhone, iPod touch and of course the App Store. We launched on the 22nd of February 2009 as we play iPhone and since then have produced reviews for over 400 games. Rebranding at the start of 2010 means that we are positioned to cover even more platforms in the future, and we hope you’re there with us as we bring you only the best coverage.

Our authors

We work tirelessly to provide you with the very latest in iPhone gaming coverage. Here’s a little bit more about our authors.

615 articles posted

Ben Briggs

Enthusiastic gamer, Ben has spent much of his life playing video games, starting with early Mega Drive games and the GameBoy. He built this site from scratch, creating a custom content management system to prove he could design, build and run a reviews website part time. Games Uncovered is his first foray into game journalism, and he would love to work on it full time.

131 articles posted

Tom Grimes

Tom has been following the iPhone gaming scene from the very start, and in that time he’s beta tested numerous games, as well as collecting a host of others. The App Store has managed to single-handedly empty his pockets, so he is always on the look out for something new and innovative to play and write about.

5 articles posted

Jonathan Millward

A life-long gamer, Jono never spends too much time away from his beloved video games. He is a self-confessed technophile who is constantly glued to his iPhone, subscribing to the notion that there is an app for just about anything. Jono trained to become a journalist before focusing his attention on film production, and has worked on anime, film and gadget reviews.

4 articles posted

Brett Nolan

Staff writer for, Brett is a 34 year-old software engineer, gadget geek, husband and father of two little girls. He is also a big fan of physics-based puzzle games and will be guest reviewing games for our iPhone section.

About our grades

Each game is graded on a five point scale. However it is slightly different to a regular five star scale in that four of those grades are positive with only one being negative. We feel that it helps to cover only the best games and so we don't try and differentiate bad from awful. This list provides an exact meaning of each grade.


Grade: A

While it’s rare for a game to be truly perfect, our A grade signifies those that are professional, high calibre titles. Games that sometimes introduce new, revolutionary ideas or simply are the best examples of their genre. If you love the genre of the game then we cannot more highly recommend the title to you if it gets an A. Simply, it is outstanding despite perhaps some small flaws—a must have.

Dizzy Bee icon

Last awarded to: Dizzy Bee

Dizzy Bee is, quite simply, a wonderful game. Deceptively hard, challenging and fun, it will deserve a special place on your iPhone. Read the full review...

by Ben Briggs, October 28, 2008


Grade: B

A game doesn’t have to be revolutionary to show off some great gameplay, for this is what truly counts in the gaming sphere. Our B grade recognises those games that would definitely give you a good time, irrespective of some minor flaws the game may have. We would say that a game that gets this grade deserves a place on your device.

Mouse About icon

Last awarded to: Mouse About

Deliciously presented, with engaging gameplay; Mouse About's shortcoming is it's lack of options. Read the full review...

by Ben Briggs, December 01, 2008


Grade: C

A C denotes that whilst a game is enjoyable, there’s ultimately some shortcomings to be found. Sometimes it might only be one issue that lets the game down for our reviewer. Otherwise, it may be a perfectly good title that just fails to stand out from the thousands of other titles out there, and therefore we recommend that you should only pick up a game in this class if you’re interested in that genre.

Chopper icon

Last awarded to: Chopper

Tilting your iPhone is the ideal way to pilot this helicopter - unfortunately the overall experience is marred by a lack of variety. Read the full review...

by Ben Briggs, November 16, 2008


Grade: D

Depending on the tone of the review, a D graded game can either be incredibly average, a good concept that is marred by a collection of flaws, or simply something in need of care and attention. Not that you can't have any fun with these games, but they just compare unfavourably with the games getting A, B or C. We’re not sure if you should check out a game in this class, but sometimes problems can simply be fixed by way of updates and so we’d advise that you should wait until the issues in the review are fixed.

Pyrus icon

Last awarded to: Pyrus

Superb presentation only enhances a unique to iPhone experience. It's biggest let down however, is the in game dictionary which is awkward at best. Read the full review...

by Ben Briggs, November 03, 2008


Grade: F

While you can have fun with games not graded F, there’s no fun to be had with those that are. There’s usually a catalogue of failings here, some game breaking, some just bad design. We strongly recommend against purchasing these games, and would also say that they shouldn’t be downloaded even if they were free. Avoid.

Golden Skull icon

Last awarded to: Golden Skull

A superfluous story married with random tapping equals one shallow game indeed - devoid of challenge, you could have more fun watching paint dry. Read the full review...

by Ben Briggs, October 31, 2008

iPhone integration

One of the most important things to remember about the iPhone and iPod touch is that not only are they fantastic gaming machines but also that they are mobile devices. The best thing about a handful of standout games is that they include a autosave system if you get interrupted or have to break off for any reason, or let you listen to your own music instead of the background tracks that come with the game, or even include something simple like showing you the status bar from the OS so that you don’t have to exit to check the time.

We keep a note on every review of which games have these features, because they afford a much more pleasurable experience. Sometimes not having these features can be crucial to our reception of a game, and certainly we would like every developer to include them in their applications.

Contact Us

You can get in touch with us through either our twitter account or by sending a direct email to us - talkatgamesuncovereddotcom. All correspondence should be sent to us through these two channels.