First off, we'd be doing an incredible injustice to Mobigame if we didn't say that Edge looks only passable in screenshots. Because what you see playing the game is often an evolving landscape where blocks intertwine and merge together like a poem, where nothing is what it seems, and therefore cannot be demonstrated using static snapshots alone. Thus, we highly recommend watching a video of the game before you dismiss it as too boring looking. You'd be doing yourself an injustice also.
To complete a level in Edge, you must make your way as quickly as possible to the finishing square, at which point your cube will transform into a swirl and the level will be over. To rank highly, you must collect all the prisms and lose a few lives as possible - but interestingly, there's no countdown timer to let you know how far you are off getting an S when your rank was A. The level progression is entirely linear, so you'll unlock the next stage once you finish the one you're on - and for the most part, the levels are themselves pretty linear, although in places there's hidden routes and secret prisms.
There's three control mechanisms that can be changed on the fly - one is entirely accelerometer based, and the other two are touch based - a virtual 4 way pad and a swipe gesture controlled one. Out of all of these, we felt that the accelerometer offered the best control for edges but the swipe one was best overall. Also, you can rotate the entire board using two fingers, for landscape or portrait orientation, but it's an undocumented feature that we only just discovered thanks to Appcraver.com.
So how does it play? Very well, once you get used to your preferred control system. Each level usually contains a combination of switches, moving platforms, pitfalls and secret areas, and a handful of prisms to grab. We loved the dynamic camera and the way the cube flickers through colours when you pick up a prism. Also, we loved the interactive environments and the way the sound effects blended seamlessly with the soundtrack, which is of a high standard and includes a large variety of clicky IDM and electronica - although you can substitute your own.
The rest of the presentation is very clean and minimal, and fits nicely with the aforementioned soundtrack. There's perhaps a tinge of confusion when judging a gap or how your cube can overcome certain obstacles, but eventually you'll overcome the hurdles as you blast through 43 levels of action.
Overall, Edge has a lot going for it. It's blend of isometric 3D, sparse graphics and sublime sound design has got 'awesome game' stamped all over the package. The level ranking system is a great touch, and so you could either dip in and out, only getting to the end of the level, or you could try and get the top ranking and challenge yourself to not lose a life and speed through the level. The amount of content it packs in is pretty impressive, and so if you're looking for a game that's a little different then pick Edge up.
Depth in this title comes from its amazing electronica soundtrack - the controls take some getting used to but it's still a great game.
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