Sky Burger is an oddity of sorts - it borrows assets and multiple profiles from Textropolis, theme and engine from Scoops and yet still manages to stand on it's own as a superbly playable game in it's own right.
The core of the game is delivering burger orders by stacking up the ingredients onto your bun - you do this by tilt as in Scoops, but a touch control system has been added this time around. To be honest we never even tried it as the tilt control is so flawless. The level ends when you stack the top of the bun onto the rest of the pile, even if you've not got all the ingredients that the recipe requires - if that is the case, you won't earn your cash for that burger and will be given something easier instead.
The recipes themselves get progressively larger until you're stacking past the Moon (sound familiar?). Some require all the various fillings (burger patty, cheese, lettuce, pickles, onions and tomatoes), some only a couple - if you overshoot the recipe requirements or add an ingredient that isn't wanted, you'll lose a portion of your tip - do it frequently and you won't get much tip at all.
In addition to recipes getting larger, the game gets faster too - each burger you serve up increases the difficulty of the next one - and if you fail, you will notice a somewhat sudden drop in speed. Each burger has it's own different name, which we don't want to wreck the fun of, but occasionally you will be given a 'Sky Burger' which is basically endless - it will only end if you stack the top bun onto the burger. As in Scoops, the burger gets progressively gelatinous as it gets larger.
The statistic tracking and global leader board integration is brilliant - you can actually traverse up through the ranks of the company and become a CEO eventually, once you've served enough burgers. A nice touch is that with each promotion, the scenery around the bottom of the level changes -starting from a small road cart and growing bigger, such as a drive in burger place. We also liked the integrated profiles (you can have up to 5) which can be deleted if you so wish - a feature we thought was missing from Textropolis.
Presentation is excellent, although the music can start to grate after a time. Save state is also included, and the game remembers the entirety of how you stacked your burger, so you can see it animate back into place as you resume your game.
There's not much bad here. Yes, it does play exactly like Scoops, but harder - you only have one life as there's no recovery from placing the top of the bun on the burger. Yes, it's based around food again, and yes some of you may think that it's totally lazy just to reinvent the same game with different graphics - but we would disagree. Sky Burger's gameplay is much more tactful and it's not just about getting the best score. NimbleBit have distilled the best out of two of their best games into one great, cheap, horribly addictive package - it's a complete steal at 59p. We highly recommend that you buy this, even if you have Scoops.
Although it plays almost exactly like Scoops, it's goal based approach, multiple profiles and statistic tracking make it far more compelling. It's the best game from NimbleBit yet.
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