iBlast Moki is a cute, challenging physics based puzzle game, and the first from developer Godzilab. It covers a lot of familiar ground and some yet uncovered territory, but is this really worth your time and money?
Starting off with controls; they are extremely fluid, with the basics covered such as pinching to zoom, double tap to delete (although this can get confused if there's a cluster of objects) and a nice rotating wheel that adjusts bomb timing. Tapping on an item from the sidebar springs it into action on the terrain, where you can move it about (and rotate/enlarge accordingly, depending on the item). A nice touch is that the bombs will show the trajectory of the nearest Mokis so that you can get a rough idea of where they're going.

Aside from the main campaign that spans 70 levels, you also get access to a built in level editor and online component that allows you to download further levels from the community. It remains to be seen whether or not the community support will be there long term, but even if you stay strictly offline you can create a variety of fun levels for almost unlimited replay value. It's a shame you can't draw terrain though; you're limited to squares and circles.
All this is for nothing if the game doesn't play well. Happily, it does. The core of the gameplay is very simple; dispatch cute little Mokis to the exit vortex, by any means possible. Along the way you'll collect flowers - obtaining all of these and getting a great time on the level will mean a gold medal, silver and bronze will be awarded for less than perfect runs. Levels start off with bombs (hence iBlast) and eventually gets a lot tougher with items like balloons, rope, metal bars, wheels and more. The problem with this is not the complexity that they bring to the table - we enjoy a challenge as much as the next person - simply that minute placement can mean the difference between a silver or a gold - or even, on the more complex levels, not a pass at all.

Trial and error gameplay is always a little difficult to get right, and certainly the first few level sets get this balance spot on. It's the last set of levels, Mokitozor that introduces this complexity. For some delicately fine tuning constructions is perfection, for us it isn't. That being said, one level set shouldn't be enough to distract you from the fun to be had from iBlast Moki overall. Indeed, there's many joyful moments where you'll complete a level after a few failed tries and feel greatly rewarded.
Graphically, the game returns to the familiar, with clean, vibrant colours and Mokis that react by way of facial expressions to bombs and other contraptions. It's sad to see them blown a great distance with a huge open mouth, some of them will even cry. It's all in good fun however, and the audio is a testament to that: lush background tracks and fun in game sound effects fit perfectly with this title's atmosphere. Yes, it does remind of similar games such as Rolando but the style is just as charming.
In conclusion, iBlast Moki is a solid recommendation from us. There's many great presentational touches - like the ripple when you complete a level, Moki expressions, a great musical accompaniment and much more that really add to the experience. While you may find yourself stuck on later levels, there's every chance that you'll fall in love with the unlimited value that the level editor has. For £1.19, we recommend spending your time and money on this game.
Explosive action mixed with a wealth of features make for a great game - there's some niggles here and there but overall it's definitely worth getting.
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