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Kill Kill Monster Campaign icon Purchase

or try the Lite

Kill Kill Monster Campaign (iPhone)


Review by Ben Briggs, May 10, 2010

iPhone integration (About)
  • Save state: Yes
  • iPod music: Yes
  • Status bar: No
  • Version: 1.0.0
  • Price as reviewed: 59p
  • by 1UP Studio

We’ve covered catapult based games before; lobbing huge boulders at targets is satisfying but we haven’t really found such a game that was satisfying for more than those first few moments of death by giant rocks. Kill Kill Monster Campaign, however, manages to fill that niche by providing a rich, varied level-set with different objectives, strategies and themes alongside dynamic gameplay which can go either way at any stage.

The game is never easy; each level is carefully balanced to make familiarity with the catapult essential, and it’s only through bolstering the projectiles with additional effects that you’ll successfully pass through. Each kill earns you experience which you can use to upgrade to newer, better rocks—such as a volley or a smaller rock that reloads much faster. In addition, you get one special attack per round that bombards the field with juiced up rocks for a few seconds, generally wiping out the immediate area around your catapult. Deciding which rocks to use and when (or if) to use your special attack can make or break your success, and you’ll get graded on your performance after a defeat or victory. The key to beating a round is upgrading as soon as possible and aiming for landing a kill after each rock volley.

Controls do work well, you drag from the catapult which simultaneously moves the camera if the targeting reticle is near to the edges. The game does manage to keep on top of alerting you to enemies that aren’t in your immediate field of vision by way of icons that scroll down the edges of the screen, but with this system the camera can feel cumbersome if you need to adjust it rapidly.

What makes the game is the blast that you’ll get trying different strategies and making it through even by sheer chance. The catapult gameplay is much more measured than a finger flicker such as Knights Onrush and much more captivating. We also like the different objectives you’re tasked with; kill a given amount of enemies, protect your villagers or simply just stay alive for a certain amount of time. The only knock against the game is that there are no OpenFeint achievements, a shame because each map has its own high score table.

The cartoon presentation is fairly standard for this type of game and isn’t really anything special; the music is also fairly average. However for 59p we think that Kill Kill Monster Campaign is certainly one of the best small budget titles that we’ve seen for quite some time. The varied locales, objectives and different boulder types all make the game feel fresh each time you boot it up. It’s packed with gore and laughs, and whilst it’s only on the short side we recommend you get this one—you can even try it for free with the game’s lite version.

Grade: B, Great

Surprisingly fun, this game picks a niche and manages to fill it with an engaging, hilarious premise alongside varied, dynamic gameplay. It is one to get.

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